iRacing is raising the price of all its subscriptions starting August 18, 2026. This is the second price increase in the company’s nearly twenty-year history, and subscribers have one week left to renew their accounts at the old rate. The process is simple, but you need to know how it works.
What’s Going Up, and By How Much
The price increase applies to the four plans sold directly on the official website. The monthly plan goes up to $14.75, up from $13.00. The quarterly plan rises to $37.50, up from $33.00. The 12-month subscription is going from $110.00 to $124.50, and the 24-month subscription from $199.00 to $222.50.
According to the formula, the increase is therefore around 12 to 13 percent. iRacing notes that prices on Steam will follow suit at a comparable rate.
When broken down by month, the long-term plan remains significantly more cost-effective. At the new rate, the annual subscription works out to about $10.40 per month, and the two-year subscription to about $9.30, compared to $14.75 when paying monthly.
Renew before August 18: time is running out
That’s the key takeaway from the announcement. At iRacing, an early renewal doesn’t cancel out the current subscription period; it adds time to the end of the existing subscription. So you can extend now, at the current rate, and push back your next renewal date by the same amount of time—up to two years in advance.
The savings are modest: $14.50 over one year, $23.50 over two years. The catch lies elsewhere. Any account set to auto-renewal where the payment is scheduled after August 18 will automatically switch to the new pricing structure. To keep the current rates, you must manually trigger the payment before that date through your member dashboard, where you can also manage your auto-renewal settings.
New members, on the other hand, will be charged the new rates starting August 18, but iRacing notes that promotions reserved for new members will remain available.
What’s Staying the Same
The prices for cars and tracks remain the same. A car is still priced at $11.95, and a track costs either $11.95 or $14.95 depending on the layout, and the subscription continues to include 32 cars and 29 tracks at no extra cost. For an account that’s already well-stocked, the price increase therefore applies only to the service subscription fee.
One detail matters to a French subscriber: on iRacing Live, these amounts are displayed in dollars and exclude tax. VAT is added at the time of payment, and the amount charged also depends on the exchange rate. On Steam, VAT is already included in the listed price, which explains the difference of about one dollar observed in the prices of the content.
To justify the price increase, iRacing cites rising costs across the board and a more comprehensive base package than when the game first launched, as well as two ongoing projects: a proprietary graphics engine and a single-player Career mode. Neither project has a release date yet, and we’ll have to see them in action before drawing any conclusions. In the meantime, the only concrete deadline remains August 18.







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